THE GRAVE SHIFT

A choice-based interactive visual novel where players encounter souls that need judging to meet a quota. With only a limited amount of questions to ask, who goes to Heaven? Who goes to Hell?

Made in a week for Game A Week 2024, "Threshold". Updated with post-jam content.

OVERVIEW

PROJECT

Role

Programmer, Designer

Team Size

4

Time

2 Weeks (PT)

GAME

Released

2024

Platforms

PC

Genre

Interactive Fiction

DEVELOPMENT

Languages

C#

Engine

Unity

Tools

Ink, GitHub

PROJECT DUTIES

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SYSTEMS PROGRAMMING

  • Established an event-driven architecture with C# events
  • Created a metatag-driven system in Ink so that the narrative could be written like a screenplay
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GAMEPLAY PROGRAMMING

  • Developed a UI system
  • Programmed an Ink interpreter in Unity to show dialogue, handle player choices, and display/hide characters during a scene
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DESIGN

  • Contributed to narrative/UX design (story ideation, choice system)

PROJECT BREAKDOWN

WHAT I LEARNT

  • How to rapidly prototype for Game Jams
  • How to develop a workflow for narrative designers, writers, and artists using Unity and Ink
  • More advanced Ink narrative tool integration with Unity (choices, tags)​